Animal Crossing: Happy Home Designer Blog

Hello, and welcome to my Animal Crossing: Happy Home Designer Blog! I'm Jeff and here you can follow along with my adventures in the game. Unlike other Animal Crossing games, Happy Home Designer does not run in real-time. So each blog entry will usually cover multiple "game days." If you'd like, you can start from the beginning or just jump right in! Or read my review.

Day 61

After not seeing any particularly interesting theme suggestions from the animals out on Main Street, I decided to try calling Isabelle. I don't have an Amiibo card for her, but I do have her Amiibo figure (which came with Animal Crossing: Amiibo Festival). It worked just fine, and Isabelle came over to the office to discuss things.

Unfortunately, she didn't have a theme in mind; she left it completely up to me. Alright, I'll have to see what I can come up with.

I picked a location on the river, where she'll have her own bridge and waterfall. I also gave her a fancy golden mansion! She deserves it; she's a good dog.

At first, I considered giving her dog items. But when I saw the doghouse hasn't been unlocked yet, I decided to turn her house into town hall (from New Leaf). I quickly realized I should have used a deeper room layout, since there isn't enough vertical space to do the town hall justice. But I didn't want to cancel out and start all over, so I just did the best I could. I really wish there was a way to change the layout choice after you've begun decorating. Sometimes you don't know how much room you need until you get going. But this is how Isabelle's town hall currently looks:

The only furniture unlocked for this project, other than Isabelle's picture, was a scooter! I didn't use it this time, but it is nice to have for future projects. Especially for anything that needs a parking lot.

After watching the montage, Isabelle taught me a new emotion: Lottie's "All Set!" pose. I uploaded town hall to the Happy Home Network, and you can visit it by entering project code 0692-7739-082.

Day 62

Again, none of the themes really interested me today. But I decided to go on and pick one anyway. Fuchsia wanted a home where she could relive the rebellious days of her youth. And just like in New Leaf, she called me girlfriend.

That's a pretty rude thing to say to a guy. Not the way to get on my good side. So I put her home in the middle of the desert, surrounded by a bunch of small ponds. Maybe she'll fall into some of them. I didn't really add much out here, other than a couple of round cacti. I then dropped her into a pond and found out that she can't swim. Just kidding.

Inside, she insisted on a jukebox and billiard table. A kitschy clock was unlocked for this project, so I included that as well. A pinball machine, arcade machine, and crane game were added to give her even more entertainment. And I finished the room off with a table and a few stools.

When I was all finished, Fuchsia taught me the "complete" emotion. The project code for Fuchsia's home is 0101-7739-912.

Thanks for stopping by!

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