Amiibo Festival – Other Modes

Today I’m taking another look at Animal Crossing: Amiibo Festival for Nintendo Wii U. I’ve already posted my impressions of the board game and the enjoyable Desert Island Escape mode (which I’ve recently finished), so now I’m going to discuss some of the other modes in the game.

Quiz Show

This mode is a quiz show where you try to correctly answer as many questions as possible in 90 seconds. Answering questions quickly will also give you a time bonus. The questions test your attention to detail in many aspects of Animal Crossing. You may be asked to identify a specific fish or other item, single out a real painting among several forgeries, or choose the missing item based on a size progression (for example, the third largest type of dragonfly).

Quiz Show in Amiibo Festival.The questions are asked on the TV screen, and the answer choices are displayed on the Wii U gamepad. Why can’t they both be displayed on the same screen? Having to constantly shift your gaze from one display to another seems completely pointless and only slows you down.

I actually expected to enjoy this mode a bit, but it was a disappointment. After playing it just a few times, I was ready to move on to something else.

Mystery Campers

This one-player game requires six Amiibo cards. After scanning them all in, four of those six villagers will hide in tents. Your job is to identify which villager is in which tent. Your first choice will be a complete guess, but you are told how many of your guesses are correct and how many are close (but not which ones are which). Using logic, the process of elimination, and a little guesswork, you can ultimately solve the puzzle.

The Mystery Campers mode in Amiibo Festival.Mystery Campers is a slower paced game that gives you time to think about your next move. While I appreciate the change of pace, it’s still not very enjoyable. And it’s annoying how you must re-scan each card for every guess that you make! You can’t just click the images of the cards that are already displayed on the gamepad.

Acorn Chase

In this one-player mode, you move three characters across a grid to collect the acorns and head for the exit. Three Amiibo cards are required, and you’ll be using them often…extremely often. In fact, for every single space that you move, you’ll need to scan a card. Each card will represent a direction. For example, you may need to scan Booker to move up, Drift to move right, or Rosie to move down. Those directions are not set in stone and they change each turn. So you will constantly be juggling your three cards around.

The Acorn Chase mode in Amiibo Festival.That may sound easy enough, but there are obstacles in your way. There are rotten acorns you’ll need to avoid, and there’s a time limit to keep you moving quickly. Also, a Cornimer car (from the hammer tours in New Leaf) will chase after you. If it catches you, it’s game over. After playing this mode twice, I have no interest in playing it again.

Customizing the Board Game

Even though this isn’t a gameplay mode, it is a cool feature that I haven’t discussed before. You can use an Amiibo card to add a villager to the board game. You can choose from the locations marked with a red signboard, and the villager’s house will appear and he/she will now live in that spot on the board. It may not be a super useful thing, but it is a nice addition to be able to have your favorites nearby each time you endure play the board game.

Drift moves into town.But adding villagers isn’t the only way to customize the board. You can also add features, which generally consist of one or more PWPs (public works projects). You can add them where you see green signboards. I added the “illuminations” feature, which consists of an illuminated arch, illuminated heart, and two illuminated trees.

Illuminations feature PWP in Amiibo Festival (GIF).Each one will cost you some Happy Tickets (usually three of them). In addition to the illuminations, I also added a pool, a lighthouse, and a wheat field to my board.

Resetti Bop

This mode resembles the Whack-a-Mole games you may see at arcades. In those games, you use a toy hammer to hit a mole each time it pops up. But in Amiibo Festival, that mole is Resetti and you swing the hammers by scanning Amiibo cards. Much like in Acorn Chase, you will be scrambling to quickly scan the correct card at the correct instant.

Resetti Bop. Also, you need to pay attention to the rock-paper-scissors icons. If you smack the wrong one, you’ll actually lose points. Not to mention, scanning the cards is a tricky thing to begin with: They don’t always scan quickly if they’re not in just the right spot on the gamepad. A fast-paced game like this really needs button controls. This is just one of many poor design choices Nintendo made in Amiibo Festival.

Balloon Island

In this game, you drop a villager into a field of balloons above a floating island. Each balloon your character pops on the way down will score you points, and he/she will bounce off of the balloons repeatedly. The object is to score as many points as possible and then land safely on the island, which floats from side to side beneath you.

The Balloon Island mini-game in Amiibo Festival.The games are quick and easy, but the main problem is that it’s not really interactive. Sure, you can choose when to drop the villager, but that’s it. It’s all about finding the best time to drop the animal. Like most of the modes, this is not very fun to play.

Everything Else

There are two other mini-games, Fruit Path and Amiibo Card Battle, that do not have single-player modes. I have not played these games yet, although I will be sure to at least try them before writing my eventual review of Amiibo Festival. But based on the rest of the game, I’m not getting my hopes up.

Check the latest prices for Amiibo Festival or buy some Amiibo cards.

Amiibo Festival – Desert Island Escape

If you’ve read my first impressions of Animal Crossing: Amiibo Festival, you’ll know that I found the board game to be quite boring. But fortunately, the game has other modes as well. I’ve recently spent some time with the Desert Island Escape mode. This mode is just for one player, and it requires three Amiibo cards. The game comes with three cards, so this shouldn’t be a problem.

The cards you scan are the characters that will be stranded on a desert island. The object is to find three logs and a sail, which are hidden somewhere on the island, to build a raft and escape to freedom. You have seven days to accomplish this goal, with each day being represented as one turn for each of your characters. Unlike the board game layout, the island is represented in hexagonal spaces which give you more freedom to explore where you want.

acaf-map2You start with only three days worth of food, so you’ll need to collect fruit, fish, and/or honey along the way to replenish your stock. You can also pick up items such as stones, string, sticks, and cloth in order to make tools. Those tools will help improve your odds of finding food or getting past obstacles. A shovel lets you avoid pitfalls, a fishing rod allows you to catch fish, a slingshot improves your chances against enemy creatures like snakes and centipedes, and a net improves your odds of getting past the bees and scoring some honey.

Each character has a special ability. For example, dogs like Goldie can sniff out nearby items, allowing you to go directly to the goodies you need. Bears like Stitches are good at finding honey and fending off bees. Cats like Rosie can catch fish without a fishing rod.

acaf-rosieOne game, I made the mistake of selecting Eugene to be on my “ugly all-stars” team. Eugene is unpredictable but strong: Some days he can move forward 7 spaces, which is very helpful. But other days, he’ll be lazy and will refuse to move at all! That’s not being a team player!

acaf-eugeneAt night, your characters will set up a tent to rest. You can choose to place the tent on any spot that you’ve already explored. If you have enough items, you can make a tool from the items you’ve collected. When you’re ready to proceed, you’ll eat and sleep. In the morning, you’ll start out the new day from where you pitched your tent.

As soon as you’ve found all of the parts you need for your raft, you’ll immediately assemble the raft and escape to freedom. You are scored based on how much of the island you’ve explored, as well as how much food and how many days you had left.

Unlike the board game, I’m really enjoying Desert Island Escape. It’s quite fun and I’m looking forward to playing it more. I actually think Amiibo Festival may have been better received if this had been the focus of the game. There are 30 islands to escape from, and each one seems to take about 10-15 minutes to complete. I’m not sure if this mode will have much replay value once those are completed, but at least Amiibo Festival isn’t a total loss. Here is a gameplay video featuring Stitches, Goldie, and Rosie:

Animal Crossing: Amiibo Festival also has other modes that I haven’t unlocked yet. I’ll have more blog entries discussing those in the future, so I hope you’ll continue to visit Jeff’s Gaming Blog! See you next time!

Amiibo Festival Impressions

My copy of Animal Crossing: Amiibo Festival recently arrived in the mail, and amiiboI gave it a try today. It comes bundled with two Amiibo figures, Isabelle and Digby. It also comes with three Amiibo cards: Goldie, Rosie, and Stitches. That’s a much better group of villagers than what I got when I bought a pack of the cards separately for Happy Home Designer.

The board game is the only mode available from the start. The game does not take place in real-time; each game takes a month of game time. Each turn is represented as a day, and the game ends at the end of the month (which will usually be 30 or 31 turns). A normal game lasts about an hour and 15 minutes, although you can set a time limit if you don’t have that much time available.

An Amiibo figure is required for at least one player, but it’s not a one-time thing. You must hold your Amiibo up to the Wii U gamepad every time it’s your turn; it’s how you roll the die. That seems really unnecessary to me–it’s like you constantly have to prove that you own an Amiibo just to play the game. Why? It’s overkill.

acaf-mapThe object of the game is to earn the most happy points (music notes) by the end of the month. You can also earn bells along the way, and those can be converted to happy points at the end. You roll the die to see how many squares you advance on the board. Landing on a pink square is a good thing–you’ll score some happy points or bells. Landing on a purple square is a bad thing–you’ll lose happy points or bells. Each space will have a story behind it. Maybe you’ll catch a fish, which is worth a certain number of bells. Or maybe you’ll find out that you accidentally broke your zap helmet, and you’ll lose bells as you pay to repair it. A variety of things can happen, but they rarely seem to be interactive. You just take what you’re given.

acaf-digby

A number of Animal Crossing characters make cameo appearances. For example, Shrunk may appear on a certain day. If you land on a special event space on that day, he will give you a card (after you suffer through a corny joke of his). The card may be used to roll a specific number. You can use it to make sure you land on a good space rather than risking a regular roll of the die.

acaf-shrunkIf Katrina the fortune teller is visiting, landing on a special event space lets you choose a card. I got a card that gave me a bonus any time someone rolled a 1–but the effect only lasts for one week (7 turns).

acaf-katrinaJoan also appears on Sundays to sell turnips, which you can then sell on Mondays through Saturdays. Each space you land on will have a turnip price. You can choose to sell at that price or hold on to your turnips until later in the week. Any remaining turnips will always be sold on Saturday, though.

There will also be seasonal and holiday events. On fishing tournament days, every space is transformed into a fishing space. Whoever catches the largest fish (fishing is automatic) will get the largest bonus at the ceremony. During the harvest festival, spaces will change into ingredients; everyone works together to collect all of the ingredients needed for Franklin’s dish.

acaf-franklinI ended up winning my first game, and I was told that my happy points will be saved to my Amiibo. As I earn more, new outfits and emotions can be unlocked. How exciting. More importantly, I’ve unlocked the ability to play the board game in other months, to experience different seasons and events. There are also other modes to play, but I haven’t unlocked those just yet.

acaf-winnerSo how is the board game? In a word, boring. Choosing when to sell turnips and when to use your special cards is really the only semi-strategic moves you can make; everything else is just random. In that way, it’s much like a regular boring board game. And most of the time is spent waiting as the other characters make their moves. There aren’t any fun mini-games, at least not so far. This is nowhere near as fun as a Mario Party game.

acaf-toasterPerhaps the other modes will be better. But so far, this game seems like a dud. I do enjoy the graphics and the Animal Crossing charm. But that just makes me want a real Animal Crossing game. The graphics alone aren’t going to cut it.

I will have more coverage of the game in the coming weeks, including a video and likely more blog entries as I try out the other modes. I’ll eventually post a review as well, but not until I’ve thoroughly explored the game. So stay tuned!

Here is a gameplay video of the board game as it appears in the month of April. April Fool’s Day and Bunny Day (Easter) are shown.