Breath of the Wild – Getting Started

After getting my Nintendo Switch set up and exploring the menus and options, I was finally ready to dive into the main course: The Legend of Zelda: Breath of the Wild. I’ll be updating this blog with my progress, although this won’t be a complete walkthrough.

By the way, I don’t use guides or anything (unless I’m really, reeeeeallllllyy stuck), so I will surely miss some things and I won’t always take the most direct or optimal routes. But I’m sure I’ll have fun with the game at my own pace.

So, let’s get started. As the game began, Link was just waking up to a mysterious voice. Wait, are those cutoffs?

Link wearing nothing but blue shorts?
Link is a nevernude?

Link eventually discovered a Wii U gamepad Sheikah Slate, put on some clothes, and came out of the cave. He was able to get his first breath of fresh air in a really long time. Being locked up in there for 100 years surely gave him some pretty legendary body odor (not to mention some wild breath). Whew!

Anyway, Link soon ran into a strange old man…and then stole his food. I guess Hyrule is an apple town.

Old man: I BET YOUR PARDON! I do believe that is my baked apple! You can't just go about taking whatever you please!The old man was joking about being angry though, and he gladly let me keep the apple. But joking or not, him being so over-dramatic just makes me want to set myself on fire.

Link is on fire.I took the torch, started a few fires, pushed some rocks, fought a few enemies, and just began to explore the large open world. My next destination was marked on the map, so I headed in that direction. Once I got there, I used my Sheikah Slate to activate a switch, and a huge tower rose out of the ground!

I could see far and wide from up here. But it’s easy to look into the distance, and not notice that you’re a bit too close to the edge…and miss a step. Let’s just say I turned Link into a pancake and sausage links. I did not survive the fall.

Link falling off the edge of the tower.
I’m falling for you, Hyrule.

Once I found the safe way to descend the tower, the old man flew down on a paraglider! This guy’s not as fragile as I thought. I don’t feel bad for taking his apple now. He told me we’re isolated on this plateau, and I’ll need his paraglider to advance to other areas. But he’ll only help if I find him some treasure. Can’t I just give you your apple back instead?

I headed off to the first shrine, where I learned the power of magnesis. This lets me move metallic objects, regardless of their weight. Really cool!

Link uses the power of magnesis to move a large metal panel.
Maybe I can use this power to find Link’s missing earring.

Before long, I completed the shrine and got a spirit orb. As soon as I went back outside, Mr. Nosy Flying Old Guy dropped in. He’s starting to remind me of someone, but I won’t say hoo.

The old man paraglides down from the sky.
“So I heard you got treasure?”

He now refused to honor his deal, telling me I needed to complete three more shrines before he gives me his paraglider. I wasn’t happy about that, but he did let me know that I can teleport back to certain locations that I’ve already been. That will save me some time.

After a little more exploring, I returned to the tower and pinned the locations of the other shrines on my map. But not before falling off the tower once again. This thing needs a railing or something. Who’s the Hyrule safety inspector? This tower isn’t up to code!

Next, I made my way over to the Ja Baij Shrine. I decided this would be a good stopping point for the night, so I saved my game before going in.

Even though I’m just beginning my adventure, I am already quite impressed with the game. The open world gives it a different feel from the typical Zelda game, and it’s just as fun to explore as it is to head off to your next destination. I’ll be playing again soon, so I hope you’ll return. 🙂

Just a heads-up about tags. All of my Breath of the Wild entries will be tagged with “BOTW.” For my posts from all Zelda games, see the Legend of Zelda tag.

Nintendo Switch – Impressions & Gripes

I am now a proud owner of a Nintendo Switch; my system arrived today. When I opened the box, I was surprised by how small the system is. For some reason, I pictured it being a bit bigger than it actually is.

Hardware

I do have some gripes about the system, starting with the size of the main (XABY) buttons. They are smaller than the already-tiny buttons on 3DS XL! That’s really not good for a system that’s supposed to be a home console. Yes, there is a Switch Pro Controller available, but it has a MSRP of $69.99. Pretty steep for a controller, if you ask me.

Nintendo Switch system and joycons.

There are wrist straps included for games that use the joycons separately. They make it easier to use the SL and SR buttons. But just a heads-up for when you put them on: Make sure you line up the plus or minus symbols, because they will slide on even if you have them pointed the wrong way. And then it’s a bit hard to get them off. Although, they don’t come out very easily even when they are put on the right way. I don’t plan on using them much.

The Switch does not have a standard camera, and while that fact alone doesn’t bother me, it does bring up a possible problem. I don’t see how Switch games could use QR codes. Games like Animal Crossing and Tomodachi Life use QR codes to share your designs or Miis with other players. I suppose Nintendo could come up with an alternate way of sharing these things, but it would be quite disappointing to see our past designs unusable in any possible new Switch versions of these games.

One other small complaint? There’s no power button on the controllers. Nintendo’s other systems with default wireless controllers (Wii and Wii U) had a power button on the controllers themselves. Now you have to go up to the system itself each time. Update: As Tom41 informed me in the comments, you can put the system in sleep mode from the home menu. Not as convenient as a power button, but the option is there.

Software

Sadly, the Switch comes with no fun little apps to play with. The 3DS has things like Face Raiders and AR Games, but there’s no equivalent on Switch…at least, not yet. There’s not even a Youtube app or a web browser! And Switch doesn’t have Miiverse either, so there’s really not much to do if you don’t have a game yet.

I checked the (American) eShop for game demos, and only one is available: SnipperClips. It’s a puzzle game where two characters clip off parts of each other’s faces to accomplish various goals. You may have to match the shapes of outlines, figure out how to reach switches and push buttons, pop balloons, and more. It’s primarily a two-player game, but you can also play alone and just alternate control of the characters.

Snipperclips: Slam dunk! (animated GIF)The demo consists of a tutorial and then three levels. It’s an interesting concept and the demo is mildly fun, but I have no intentions of purchasing the full version.

Friend Codes

Yes, friend codes have returned on Switch. Want to be friends? My friend code is 0442-0992-5516. Feel free to send me a request if you’d like. I may not be playing any online games until Splatoon 2 comes out this summer, though.

And if you already know me from somewhere, maybe contact me separately and let me know it’s you. If I know who is who, you’ll be less likely to be deleted if my roster starts to fill up. (Although the roster can reportedly hold 300 friends, so that might not happen for a while).

Even though I’ve shared quite a few of my gripes here, I am legitimately happy to have my Switch and I’m looking forward to many of the games on the way.

Last, But Not Least

Of course, there’s one really big thing I haven’t mentioned yet: The Legend of Zelda: Breath of the Wild. I have the game, but I haven’t really dug into it just yet. But I’ll be doing that very soon, and I’ll be back with more blog entries as I journey through the game. Stay tuned!

How are you all enjoying your Nintendo Switch? Feel free to leave a comment and share your thoughts! 🙂

7 Things I’d Like to See in Splatoon 2

Splatoon 2 is coming to Nintendo Switch this summer, with a “global testfire” demo coming next month (March 24-26). Splatoon is my most-played Wii U game (by far), and the sequel is one of my most-anticipated Switch games in the works.

But as great as Splatoon is, it could be improved further. Here are some things I’d like to see in Splatoon 2 (in no particular order).

1. Offline Turf War

There are times when we’re somewhere that doesn’t have a reliable internet connection, particularly if we’re using the Switch in its portable form. I’d like to see an offline turf war mode against computer-controlled players (bots) so we can practice or just play for fun (and without worrying about disconnections, etc.).

A two-player option would make it that much better, even if it had to be split-screen (or would that be splat-screen?). I’m aware that Splatoon 2 has LAN play if you have multiple Switch systems, but I’m referring to playing on a single system. Sometimes friends and family members want to play, too.

2. Unranked Versions of Ranked Modes

While Spat Zones, Tower Control, and Rainmaker added some variety to online play, they were only playable in ranked mode. Ranked modes can be intense and frustrating, especially if you get bad teammates or (heaven forbid) get disconnected and lose rank points through no fault of your own. Unranked versions of those games would give us a way to practice and learn techniques of the game without losing rank points.

3. Ability to Change Weapons Between Matches

Normally, if you want to change your weapons or equipment, you have to leave your existing group of players as you go to the equip screen. Then, you return to the lobby and wait to join a new group. What if you could change your equipment as the lobby fills, without leaving your current group of players?

While you might say that would slow the process down, it doesn’t have to. If you could pre-select certain outfit/weapon combinations (your favorites), you could theoretically swap between them with just a button press or two, as you wait for the lobby to fill.

4. More New Maps Than Old Maps

We don’t know how many multiplayer stages Splatoon 2 will have. But I’d like to see the vast majority of maps in the game be completely new levels. One of the trailers showed Moray Towers returning, and that’s okay, but the game isn’t going to feel like a new game if most (or even half) of the levels are returning from the first Splatoon.

If the old levels *must* return, let them come back later on, as DLC, once we start to tire of the default levels. Splatoon 2 is supposed to be a full sequel (as opposed to the “deluxe” port of Mario Kart 8), so let it feel like a new game. Give us a break from the same stages we’ve been playing for two years.

5. A Kraken Replacement

Nintendo has said none of the special weapons from the first game are returning, but many of the new ones are similar to some old ones. To my knowledge, nothing similar to the Kraken has been revealed so far. Here’s hoping one arrives. I love using the Kraken to charge into enemy territory or sneak up on a sniper that’s otherwise hard to reach.

6. New Modes

This one is obvious, and I’m sure they have something in the works already. But here’s hoping for a fun, new unranked game mode (or two) in addition to turf war. Here are a few examples of new modes I came up with. But I’m sure the pros at Nintendo could do better than this if they tried.

By the Walls

How about a mode where you get credit for inking walls and other vertical surfaces in addition to (or instead of) just the ground? Even a simple change like that would dramatically change strategies.

There could be tall, truly vertical levels, perhaps with elevators, or even parachutes you could grab at the top of the tower. Then sail back down, inking as much wall space as you can. Sounds fun, doesn’t it? Until someone shoots down your parachute, of course.

Seaward Squid

Maybe there could be some levels at sea, where you compete on a ship. Waves will sometimes crash over the ship, washing away any ink in those areas. Perhaps the map could show the wind/wave patterns so you can strategically plan where you need to be. But be careful, because those waves can wash you away too.

Obstacle Course

How about a randomly-generated obstacle course? Rather than being team-based, you compete individually to see who can get to the exit in the fastest time. This could include elements of the story mode from the first game, including platforms, inkrails, and gushers.

Perhaps the other players could appear as ghosts on your screen, so you can see what they’re doing, but they can’t directly hinder you. The randomness of the level design means you’ll get something different each time, preventing players from just memorizing stages. You’ll have to think on the run.

7. More Maps in the Rotation

Outside of Splatfests, Splatoon only had two maps in the rotation at a time. And those maps only change every four hours. So there are times when you may play on the same map four, five, or even six times in a row.

I’d like to see more variety in Splatoon 2. Maybe they’re not going to go the Mario Kart route, where any stage is available, but they should at least add more selections to the rotation. Sometimes I get tired of seeing the same stage all the time, while there are others that I don’t see for possibly weeks at a time.


What do you think? What features or modes would you like to see? Leave a comment below!

For those who may be wondering, I will indeed be making videos of Splatoon 2–including the global testfire next month. In the meantime, feel free to check out my Splatoon videos to see my compilations of surprise attacks, funny moments, kill combos, laggy moments, and more.

Here’s my latest Splatoon video, showing a bunch of Kraken vs. Kraken battles and how they turned out.

Want to pre-order Splatoon 2?