Epic Mickey: Power of Illusion Demo

Today I tried out a demo of a 3DS game, Epic Mickey: Power of Illusion. As Mickey, you journey into the Castle of Illusion, where the evil witch Mizrabel has seemingly trapped Minnie Mouse and others. The game is a side-scrolling 2D platformer, but with a twist. Mickey uses his magic paintbrush to help him out at various points. Using the stylus and the bottom screen, certain objects can be added to the main (top) screen by tracing their outlines on the bottom screen. Similarly, certain objects can be removed from the main screen by erasing their shapes on the bottom screen. For example, if a gap is too large for Mickey to jump across, you can switch focus to the bottom screen, where there may be an outline of a bridge. Trace it, and it will appear on the top screen.

epicmickey1Many Disney characters make cameos: Scrooge McDuck, Rapunzel, the Beast from Beauty and the Beast, Tinkerbell, and Peter Pan all make appearances in the demo. Each character that you rescue waits in a separate room of a fortress (where they’re safe from Mizrabel) until you complete your journey. But between levels, there are sidequests you can use to help them out further by retrieving an item for them or upgrading their rooms. For example, Rapunzel needs a comb for her long hair; you can get one from the Beast. And Scrooge is missing his “Number One Dime;” you can find it in a treasure chest in one of the levels.

epicmickey2The drawing aspect of the game is gimmicky and seems to be used far too often. The focus should be on the platforming, not tracing shapes. But having said that, the game is still moderately fun. Based on the demo, I wouldn’t recommend buying the game at full price, but it would make a good choice if you ever see it in the bargain bin for $10 or so.

Kirby’s Adventure

Kirby’s Adventure for the NES is now available on the Wii U Virtual Console at a special price, only 30 cents for a limited time. I already had some money in my eShop account, so I went ahead and bought it. I have never actually played a traditional Kirby game before. I’ve played Kirby’s Avalanche, which is a puyo puyo puzzle game (much like Dr. Robotnik’s Mean Bean Machine on Sega Genesis), and I’ve also played Kirby’s Epic Yarn. The latter is a platformer, but it’s not your usual Kirby game because it doesn’t feature Kirby’s typical attack of inhaling and swallowing enemies to gain their abilities.

Above is a video of the first level, Vegetable Valley. Although a “level” is really like a world, since it contains four stages and a boss. After Kirby inhales an enemy, he can spit the enemy back out at another enemy or swallow the bad guy to inherit his ability. That is a particularly cool concept. You can use it to acquire a beam attack, a fire attack, a parasol to use as a weapon, and so on. The controls are a bit floaty, but I guess that’s to be expected considering Kirby can float (and fly). I haven’t played much beyond that first world yet, but the game seems fairly good from what I’ve played. It didn’t blow me away, but I did enjoy it. I’ll be playing more of Kirby’s Adventure in the coming weeks.

Kirby's Adventure screenshotKirby's Adventure screenshot

Beating Batman: Arkham City

I’ve been playing a lot of Batman: Arkham City the past week and a half. Even though I was only 32% through the story mode nine days ago, I have now finished the game. I actually didn’t realize I was that close to finishing it as I was playing tonight. But when I started my game back up, I had to take out a bunch of snipers; here you can see their laser targets criss-crossing the streets.

Batman: Arkham City screenshot - snipersIt’s so fun sneaking up behind snipers and using a silent takedown. This game has made stealth fun for me.

Silent takedown (Batman: Arkham City screenshot)After taking them all out, I headed into the theater for the final battle. I’ll try to avoid spoiling the game too much, but let me just say that the camera angles really gave me trouble in here. When you go into the corner of a room, Batman is completely out of the picture. So you can’t even see him, much less control him accurately. Obviously, I got the job done eventually, but the camera cost me several lives for sure.

After beating the final boss, I watched the short ending sequence and then the credits rolled. And rolled. And rolled! Are you kidding me? The credits rolled so slowly that it seemed they would never end. In all, it took literally 20 minutes. Almost exactly; to the second. That was not fun.

Anyway, even though I’ve completed the story mode, there is still much more to do and find in Arkham City. In fact, my total completion percentage is only at 39%. I haven’t decided if I’m going to try for 100% completion or not. But I’m certainly going to keep playing for a while longer; this is a great game and I don’t want to stop playing just yet.

Batman: Arkham City progress screenThat’s all for tonight, but be sure to come back. I’ll have a Kirby’s Adventure blog entry coming soon.