Animal Crossing: New Horizons Reveal Impressions

Nintendo has finally revealed their upcoming Animal Crossing game for Nintendo Switch, subtitled New Horizons. While Nintendo didn’t show as much of the game as I had hoped, there’s still a lot to talk about.

This time, instead of moving into a town, you start out on a deserted island. By collecting raw materials, you can craft them into tools and furniture (by using Tom Nook’s workbench). The crafting aspect doesn’t really appeal to me much, but fortunately, you can also buy tools, furniture, and other things from Nook’s shop.

Timmy: Here's what we have on offer today.

One of the most shocking parts of the trailer was when the player used a stick to pole-vault across the river! That will be a very helpful ability indeed! And it just looks cool.

A human player pole vaults across the river.

That scene also reveals the return of cliffs in town! The island map seems to confirm an upper level as well.

Another great sight is the ability to place furniture outdoors! I guess this eliminates the need for public works projects, since you can just place anything outdoors anyway. This includes the placing of campfires, and tree stumps to sit on. Now you can decorate not just your house, but your yard (and more)!

Various furniture items outdoors in Animal Crossing: New Horizons on Nintendo Switch.

The player is shown using some sort of tool to make a path. It’s not known if (or how) this would work with patterns, but at least there is a proper way to make dirt paths around town. It sure beats running back and forth to wear down the grass!

An ACNH player uses a tool to make a path.

The end of the trailer showed eight players gathered, with various skin tones. Kotaku has confirmed that these skin tones will be selectable (somehow or another) and aren’t just tans from being on the island. And 8-player online games? Sounds fun, although I imagine it could be hard to keep up conversations with that many people at once! That could certainly be confusing.

The bad news is that Animal Crossing: New Horizons has officially been delayed. The good news is that it has a specific release date (March 20, 2020) and isn’t just a vague “2020” release window. It’s still over nine months away though, and that’s a hard pill to swallow. But hopefully, Nintendo will provide us with periodic updates along the way. I sure hope we don’t have to wait until early 2020 to see more of the game!

If you haven’t seen the trailer for yourself, here it is:

In addition to the trailer, Nintendo also showed about half an hour of gameplay at E3. It shows the character early on into their island life, though not the very beginning. That part remains a mystery, so we still don’t know how we’ll pick our character’s appearance, whether it’s from a menu or if it’s based on how we answer questions, like in earlier games.

I’ll now discuss a few things that were revealed in that Nintendo Treehouse session. For one thing, we can now move furniture items in half-square increments (as in Happy Home Designer), which is a welcome addition to the core series. I always hated not being able to properly center a one-square item in a room.

You can get a Nook-branded smartphone, which has features like a camera, crafting recipe lists, and the new Nook Miles program. It is said to work like airline miles, rewarding you for various tasks…including pulling weeds. Overall, it sounds like the CAT machine that was added to New Leaf in the Welcome Amiibo update.

Nook Miles in AC:NH.

The “miles” you earn can be exchanged for new items or activities, though they didn’t elaborate on exactly what the rewards would be.

You can also use the phone to call up another local player for some co-operative play. However, one of the players will be designated as the leader, or host, and the action will follow them. The leader can be changed during gameplay, though.

One other thing I want to discuss is the inventory window:

The inventory/pocket window in Animal Crossing: New Horizons.

You can apparently hold 20 items in your inventory, and materials seem to stack automatically. It seems likely that fruit and bells will stack the same way. There isn’t a separate tool menu like I was hoping for, but the stacking should help keep our pockets from getting too cluttered (hopefully).

If there’s one small thing to complain about (aside from the delay), it’s the graphics. The game looks a bit plain, and I don’t think it looks any better (or sharper) than Pocket Camp, which is a mobile game! I was hoping to see graphics on par with the Animal Crossing course in Mario Kart 8.

Granted, the game is far from finished, and it could look much better by the time it’s released. And that’s just a minor complaint, from a series that hasn’t been known for its graphics anyway.

But overall, I like what I see of the game so far and I’m really looking forward to it. Very little has been shown though, and I imagine they’re saving most of the new features and juicy details for a future Nintendo Direct. But it’s good to finally get a taste of the game and to know it finally has a release date.

Once the game comes out, I will start a new blog that follows my adventures and provides near-daily updates. In the meantime, please subscribe to my Youtube channel, where I post other Animal Crossing content regularly.

And if you haven’t yet seen the Kotaku article about my Animal Crossing superfandom, please check it out!

Have any thoughts about the Animal Crossing: New Horizons reveal? Leave a comment below! Have a great day and I’ll see you next time. 🙂

Nintendo’s Big Announcements

Nintendo made a lot of big announcements early this morning, as they released their financial reports in Japan. The first bombshell stated that their new NX system would be released in March 2017.

Of course, they still haven’t even said what NX really is yet. No confirmation if it’s a home console, a portable, or a combination of the two (as some rumors suggest). And are they really going to launch a system in March? Nintendo consoles have traditionally launched in autumn (generally September through November), so it remains to be seen if they really stick to this.

Then they announced that Zelda Wii U will be delayed again, until 2017! It will be released simultaneously with a NX version–much like how Twilight Princess was a dual GameCube/Wii release.

That is a big disappointment. Not only because I’ve been really looking forward to the game, but also, this means the Wii U will be in its 5th year before it finally gets a Zelda game (that isn’t a port of an older game). That’s just so typical of how poorly Nintendo has supported Wii U throughout most of its lifetime. Once Wii U was released, Nintendo never seemed to shift their focus from 3DS to Wii U, often treating Wii U (and Wii U owners) like an afterthought, while they continued to pump out 3DS games constantly.

And with no Zelda in 2016, what exactly do Wii U users have to look forward to for the rest of the year? It’s looking pretty bleak. For Nintendo’s sake, I hope they support NX better than they’ve supported Wii U.

And then there was this:

Fire Emblem and Animal Crossing apps are coming to smart devices. “Apps” is the key word here, and we don’t really know what that means. Will they be full games, spin-offs, or something else entirely? We don’t know.

A press release from Nintendo UK states that the Animal Crossing app will “be connected with the world of Animal Crossing for dedicated gaming systems.” That seems to indicate the app may not be a full Animal Crossing game on its own, although it also states it will “have more prominent game elements” than Miitomo.

Saying that it will connect with the world of Animal Crossing for dedicated gaming systems seems to imply that a full AC game is on the way as well (presumably for NX). The app is scheduled to be released later this year.

The app could potentially be the third consecutive Animal Crossing spin-off (after Happy Home Designer and Amiibo Festival) since we’ve last seen a full game in the series. And I’m not particularly excited about the app, but it’s hard to have much of an opinion on it until we know what it is.

This is pure speculation, but I could see it including the ability to create and customize your character (including hair and skin color), shop for clothes and accessories each day, and so on. Or maybe it will allow you to design your house, yard, or even the layout of your town! That would be cool. And then when the full game comes out, you could import that data. At this point, only Nintendo knows.

But if a new, full Animal Crossing game is on the way, that is what I’m really looking forward to. What about you? Are you excited about the apps? Mad about the Zelda delay? Curious about NX?

Amiibo Festival – Other Modes

Today I’m taking another look at Animal Crossing: Amiibo Festival for Nintendo Wii U. I’ve already posted my impressions of the board game and the enjoyable Desert Island Escape mode (which I’ve recently finished), so now I’m going to discuss some of the other modes in the game.

Quiz Show

This mode is a quiz show where you try to correctly answer as many questions as possible in 90 seconds. Answering questions quickly will also give you a time bonus. The questions test your attention to detail in many aspects of Animal Crossing. You may be asked to identify a specific fish or other item, single out a real painting among several forgeries, or choose the missing item based on a size progression (for example, the third largest type of dragonfly).

Quiz Show in Amiibo Festival.The questions are asked on the TV screen, and the answer choices are displayed on the Wii U gamepad. Why can’t they both be displayed on the same screen? Having to constantly shift your gaze from one display to another seems completely pointless and only slows you down.

I actually expected to enjoy this mode a bit, but it was a disappointment. After playing it just a few times, I was ready to move on to something else.

Mystery Campers

This one-player game requires six Amiibo cards. After scanning them all in, four of those six villagers will hide in tents. Your job is to identify which villager is in which tent. Your first choice will be a complete guess, but you are told how many of your guesses are correct and how many are close (but not which ones are which). Using logic, the process of elimination, and a little guesswork, you can ultimately solve the puzzle.

The Mystery Campers mode in Amiibo Festival.Mystery Campers is a slower paced game that gives you time to think about your next move. While I appreciate the change of pace, it’s still not very enjoyable. And it’s annoying how you must re-scan each card for every guess that you make! You can’t just click the images of the cards that are already displayed on the gamepad.

Acorn Chase

In this one-player mode, you move three characters across a grid to collect the acorns and head for the exit. Three Amiibo cards are required, and you’ll be using them often…extremely often. In fact, for every single space that you move, you’ll need to scan a card. Each card will represent a direction. For example, you may need to scan Booker to move up, Drift to move right, or Rosie to move down. Those directions are not set in stone and they change each turn. So you will constantly be juggling your three cards around.

The Acorn Chase mode in Amiibo Festival.That may sound easy enough, but there are obstacles in your way. There are rotten acorns you’ll need to avoid, and there’s a time limit to keep you moving quickly. Also, a Cornimer car (from the hammer tours in New Leaf) will chase after you. If it catches you, it’s game over. After playing this mode twice, I have no interest in playing it again.

Customizing the Board Game

Even though this isn’t a gameplay mode, it is a cool feature that I haven’t discussed before. You can use an Amiibo card to add a villager to the board game. You can choose from the locations marked with a red signboard, and the villager’s house will appear and he/she will now live in that spot on the board. It may not be a super useful thing, but it is a nice addition to be able to have your favorites nearby each time you endure play the board game.

Drift moves into town.But adding villagers isn’t the only way to customize the board. You can also add features, which generally consist of one or more PWPs (public works projects). You can add them where you see green signboards. I added the “illuminations” feature, which consists of an illuminated arch, illuminated heart, and two illuminated trees.

Illuminations feature PWP in Amiibo Festival (GIF).Each one will cost you some Happy Tickets (usually three of them). In addition to the illuminations, I also added a pool, a lighthouse, and a wheat field to my board.

Resetti Bop

This mode resembles the Whack-a-Mole games you may see at arcades. In those games, you use a toy hammer to hit a mole each time it pops up. But in Amiibo Festival, that mole is Resetti and you swing the hammers by scanning Amiibo cards. Much like in Acorn Chase, you will be scrambling to quickly scan the correct card at the correct instant.

Resetti Bop. Also, you need to pay attention to the rock-paper-scissors icons. If you smack the wrong one, you’ll actually lose points. Not to mention, scanning the cards is a tricky thing to begin with: They don’t always scan quickly if they’re not in just the right spot on the gamepad. A fast-paced game like this really needs button controls. This is just one of many poor design choices Nintendo made in Amiibo Festival.

Balloon Island

In this game, you drop a villager into a field of balloons above a floating island. Each balloon your character pops on the way down will score you points, and he/she will bounce off of the balloons repeatedly. The object is to score as many points as possible and then land safely on the island, which floats from side to side beneath you.

The Balloon Island mini-game in Amiibo Festival.The games are quick and easy, but the main problem is that it’s not really interactive. Sure, you can choose when to drop the villager, but that’s it. It’s all about finding the best time to drop the animal. Like most of the modes, this is not very fun to play.

Everything Else

There are two other mini-games, Fruit Path and Amiibo Card Battle, that do not have single-player modes. I have not played these games yet, although I will be sure to at least try them before writing my eventual review of Amiibo Festival. But based on the rest of the game, I’m not getting my hopes up.

Check the latest prices for Amiibo Festival or buy some Amiibo cards.