I’ve previously written about three memorable levels in Super Mario Bros. 3. But as I replayed the game recently for the first time in many years (on my NES Classic), I noticed several things I did not remember from my previous playthroughs. Without further ado, here is my list.
1. The Sky is Beige
This isn’t true in all levels, of course. Many levels do indeed have blue skies, while others have black (night) or even green skies. But perhaps the most common sky color in the game is this light beige you can see in this screenshot. It’s something I haven’t really thought about before.
2. Green Buildings with Footprints?
World 3-7 has these large green…structures…that I don’t remember from previously playing Mario 3. As a fan of the color green, I do enjoy the look of these unique structures. But what are they? Buildings? Walls? Perhaps they’re just the homes of the enemies known as Spikes. But if so, why aren’t there doors or windows? And are those footprints all over them? Or is that wallpaper? 😛
World 4 has always been one of my favorites. It is the giant world, so enemies, blocks, and even the scenery can be huge here. But what I forgot is that World 4-6 has magic doorways that let you swap between the giant-sized world and a regular-sized version of the same level. It’s a cool feature.
World 7 is filled with puzzling pipe maze levels, and I remembered that fact quite well. But what I wasn’t expecting during my recent playthrough was to see was a pipe maze in World 4. The second fortress here in the giant world has a pipe maze that looks straight out of World 7. Oddly enough, I remembered this specific level quite well…I just didn’t recall it being in World 4.
I was quite surprised when I saw these green and black triangle patterns on the ground and walls of a cave in World 5-2. Again, this is probably just me being odd with my color preferences, but I love the look of it. And I did not remember seeing it at all. But in my defense, this area looks completely different in the Super Mario All-Stars (SNES) version, and that version was a bit fresher in my memory than the NES version.
In Mario Kart games, Lakitu will count down to the start of the race, or tell you which lap you’ve just completed. In other games such as Super Mario 64, he operates the camera. So it’s easy to be fooled into thinking he’s a nice guy, or at least a neutral figure.
But in Super Mario Bros. 3 (and some others), he’s a major-league butthole. While flying around up in his cloud, he relentlessly throws Spinies at you. He throws them at varying angles, and they’re quite hard to avoid. And he just keeps going and going. I had forgotten how much I truly hated this jerk. This screenshot is from World 5-8, which particularly gave me trouble. But he’s in some other levels as well, unfortunately.
But even though I may have forgotten these details about the game, I never forgot how great this game is. After replaying it again, I can say it’s still my favorite Mario game (2D or otherwise), and it’s among my favorite games of all time.