New Super Mario Bros. U First Impressions

I got New Super Mario Bros. U a couple days ago, and I’m now most of the way through the third world. A lot of people are talking about the map screen and how it’s a lot like the map in Super Mario World. And that’s true…the worlds run together and you can see the full map as opposed to separate maps for each world. It also has mushroom houses, which give you items you can store for later use. That’s straight out of Super Mario Bros. 3.

nsmbu-1The graphics look better than New Super Mario Bros. Wii, but not by much. As for the gameplay, it really seems equivalent to the Wii game. It has good platforming, but nothing has really wowed me so far. Up to this point, I’d have to say it’s in the good-but-not-great range. But I am only in the third world, and I’ve heard the game gets better later on, so I’m not ready to make a final determination just yet.

New Super Mario Bros. U screenshotAs for the new flying squirrel power-up, it’s just alright. It doesn’t really allow you to fly, it just lets you glide. It’s helpful, but I don’t like it as much as I liked the penguin suit and propeller hat from New Super Mario Bros. Wii. On a more positive note, I am glad to see the ghost houses return.New Super Mario Bros. U screenshot - ghost houseI will have a review and a gameplay video in the coming weeks, so stay tuned.

Wii U and Transferring Data From Wii

Yesterday I got my Wii U system.

Nintendo Wii U system - whiteI got the basic (white) set, along with Scribblenauts: Unlimited and Batman: Arkham City: Armored Edition. I also have New Super Mario Bros. U on the way (I should have it by Monday).

After charging the gamepad (2.5 hours), I set up the system and downloaded the day-one system update, which took just over an hour. I then played some Scribblenauts: Unlimited for a little bit. I don’t fully know how to use the object editor quite yet, but this is my first attempt at making a banana stand from Arrested Development.

Scribblenauts Unlimited - Banana StandLater, I played some Batman (B:AC:AE is too long of a title, so I’m just going to call it Batman). I have not played the game on PS3/360, so it’s all new to me. After that, I decided to look into doing the system transfer, to move my Wii data to my Wii U. These screens detail what will and will not be transferred:

Transfer Wii data to Wii UTransfer data from Wii to Wii UAnd then you are treated to a scene in which Pikmin pick up and carry your data from your Wii to a rocket ship, and then from their rocket to your Wii U. In my case, the transfer took about 45 minutes. Of course this will vary depending on how much data you are moving.

Pikmin moving data from Wii to Wii UPikmin moving data from Wii to Wii UOnline data does transfer. So your game friend rosters will still be intact and you can still play online.* But any features that use WiiConnect24 (such as the Mario Kart Channel for Mario Kart Wii) will no longer work. Also, remember that the Wii U does not have GameCube controller ports. So if you exclusively used GameCube controllers in games like Mario Kart or Super Smash Bros. Brawl, you might want to think long and hard about whether or not you want to transfer your data. Remember, you can’t selectively choose what to transfer or what not to transfer. It’s basically all or nothing.

There are things that don’t transfer though. Things like the weather channel, news channel, your message board posts, and so on. Thankfully, things that don’t transfer remain on the Wii. They are not deleted. This is contrary to what some sites previously reported, some of which said the Wii is basically formatted. That caused me some alarm at the time, but fortunately it’s not the case.

Also, your Miis are moved from Wii to Wii U. If you want to keep some of your Miis on your Wii, there is a way! Most people probably forgot about this, but a Wii remote has the ability to store up to ten Miis. Copy those Miis to a Wii remote before doing the Wii-to-Wii U transfer. Then after you’re done, move them back from the Wii remote to your Mii plaza. These Miis will have also been moved to the Wii U, so you will have those Miis on both systems.


*Update/reminder: This entry was written in 2012, and Nintendo no longer supports online play for regular Wii games.

Superfly DX

A while back, I saw a video of a homebrew game for the Atari Jaguar CD called Superfly DX. It’s a simple game, but it looked pretty good (especially for a homebrew). The developers offer the game free as a download (which you can burn to a CD). So I had downloaded the file, but I never burned it onto a CD. Until today.

So I gave it a try. You play as a superhero (or at least a guy wearing a cape) who flies or swims from left to right as the screen constantly scrolls. The game only requires one button to play. And I don’t mean the directional pad plus one button, I mean only one button. Pressing the B button makes you go up by a little bit. Gravity then pulls you back down of course, so you have to strike the right balance to keep from hitting the cavern walls above or below you.

Superfly DX Jaguar screenshotIn some modes, you have to collect objects (such as stars) as you go, but other modes have you just trying to survive as long as you can. The game seems to be just a score-based game at first, but a story mode can also be unlocked. There are four worlds, but so far I’ve only seen the first two–the underwater world and the lava world.

Superfly DX Jaguar screenshot - lava worldSuperfly DX has good music and it’s surprisingly fun to play. It’s honestly better than a lot of the professionally-made, retail games released on the system. I’ll be playing this game more in the coming days, and you can expect a review in the near future. If you’re interested, the developers’ site is at reboot.atari.org.


UPDATE: My Superfly DX review has since been posted, and here is a video to give you a better sense of what the gameplay is like.