Super Mario 3D World – World 6

I resumed playing Super Mario 3D World in World 6, the cloud world. It starts off with World 6-1: Clear Pipe Cruise. The level has a lot of clear pipes which you must navigate through. Often, there will be enemies moving through the pipes also, so you’ll have to make sure your timing is good. The level is a bit easy and plain, but it’s not a bad start to the world.

sm3dw-61Things get more exciting in World 6-2: Spooky Seasick Wreck. The level takes place on a haunted airship that constantly sways from side to side. Part of the level takes place inside the ship. where there are some flooded cabins and some ghosts. But most of the action takes place on the outside of the ship, where “bullies” will charge at you and try to knock you off the ship. You’ll have to give them a taste of their own medicine.

sm3dw-62World 6-4: Deep Jungle Drift is one of those levels where you’re on a log raft that flows through the poisonous waters of the jungle. The raft keeps moving constantly, so you can’t be too slow overcoming the obstacles in the stage or else you’ll be left behind. I found myself switching the camera angle a lot in this level. Some parts are easier with the side view, but you don’t get to see what’s coming up next if you use it for too long. This was not one of my favorite levels.

sm3dw-64World 6-5: Ty-Foo Flurries has some ice-skating areas where you can again stomp a Goomba to take its ice skate. I like to call it Kuribo’s ice skate. Using those things is just pure fun, although there’s only a (relatively) small area of ice to use it on. But the “star” of this level has to be the enemy known as Ty-Foo. These overgrown clouds with sinister eyes and soft-serve heads will blow strong gusts of wind. They can easily blow you off of whatever platform you were standing on, so you have to be extremely careful around these airheads.

sm3dw-65In World 6-6: Bullet Bill Base, you’ll be climbing a tower as Bullet Bills shoot out from almost everywhere you look. There are floating clouds and other platforms you can use to climb up, but the cat suit (with its climbing ability) is particularly helpful here.

sm3dw-66World 6-7: Fuzzy Time Mine has you rushing up through a mine shaft as a horde of fuzzies chases after you. The scrolling is forced, which emphasizes the need to hurry your butt up.

sm3dw-67After a regular boss fight in World 6-Tank, there’s another boss fight looming in World 6-C. This time you’re fighting Motley Bossblob, a court jester who becomes huge before breaking into dozens of blobs of liquid metal.

sm3dw-6cOverall, World 6 was enjoyable, but it wasn’t my favorite world. Next time, I’ll be heading off to the seventh world, which is actually called World Castle instead of World 7. It looks to be a hot and fiery place.

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Super Mario 3D World – World 5

I got back to playing some Super Mario 3D World, and I resumed my game at World 5. This world starts off with a tropical beach level called Sunshine Seaside. For some reason, a bunch of Chargin’ Chucks are in a huddle in front of a Bowser sand sculpture. Fortunately, I found a cool boomerang suit to help me fight them.

sm3dw-51aAfter collecting five key icons, I was able to open up the way to the second part of the level. Here, you ride Plessie the dinosaur down a thin strip of water seemingly hovering in space. There are some enemies to avoid and obstacles to overcome, but Plessie’s ability to jump is very helpful. World 5-1 is a fun level and an impressive start to the world.

sm3dw-51bWorld 5-Toad is another of the puzzle-oriented levels in which you must play as Toad. Toad can’t jump in these levels, so you have to use ramps and doorways to ascend the structure as you seek five green stars. There are also some blocks that can function as elevators by using the touch screen on the Wii U gamepad. These levels are a nice change of pace and they’re pretty fun.

sm3dw-5toadWorld 5-2: Tricky Trapeze Theater is the most challenging level in this world. It definitely lives up to its name, as you must jump from tilting platforms (with spiky traps that roll from end to end) as well as swinging trapezes. I lost a number of lives in this stage. It is a colorful and visually appealing level, however.

sm3dw-52In World 5-4: Sprawling Savanna, you are shot through a series of cannons up a tall structure (Donkey Kong Country style) and then to a floating island of sorts. The island appears to be small at first, but as you fly through the air towards it, you find that it’s actually huge. There aren’t many enemies here, so it’s fun to just run around in a cat suit or tanooki suit. There some bunny rabbits to catch, so I had fun chasing them down.

sm3dw-54World 5-6: Cakewalk Flip is another interesting level. There are outlines showing where red and blue squares are, but only one color will be solid at a time. Every time Mario jumps, the squares flip over from red to blue or vice versa. There may be piranha plants on the underside of squares that you don’t see until you jump to flip them over. It reminds me a bit of the blocks in World 4-3: Beep Block Skyway, but those were on a timer. Here, you can control the flipping yourself by planning your jumps carefully. It’s actually not as difficult as it sounds, fortunately.

sm3dw-56I found a bonus level where there was a train of solid gold, just littered with coins. But the scrolling is forced and I didn’t hop on the train quick enough, so I barely caught a glimpse of the stunning train. I just hope I’ll have another chance to find a similar bonus level later in the game, because I definitely wasted my opportunity this time.

sm3dw-goldtrainWorld 5 is quite an enjoyable collection of levels, and it’s one of my favorite worlds so far. But that’s all I have for this time. Next time, I’ll be heading off to World 6, which appears to be a sky/cloud world.

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