Legend of Zelda: Tears of the Kingdom Review

The Legend of Zelda: Tears of the Kingdom is the follow-up to the amazing Breath of the Wild. It takes place several years after the events of BOTW, in (essentially) the same world. Of course, many things have changed. Many characters have aged and have different roles, and new problems have arisen.

Paya: Chief of Kakariko Village

And of course, the world of Hyrule has some new additions. The most immediately obvious change is the addition of sky islands hovering high up in the air. The game starts out on one of them (Great Sky Island), and it functions like a tutorial area. Here you’ll learn the basic controls and many of your new abilities…which I’ll talk about shortly.

Flying on a wing near sky islands.

But the sky islands aren’t the only new places to explore; there are also the Depths. They exist far below the surface, and you’ll have to drop down into deep chasms to get there. The Depths occupy roughly the same amount of area as the surface, so it’s a huge, dark world down there.

In the Depths beneath Hyrule.

While you can lighten up the scenery eventually, the Depths still don’t have as much geographic variety as the land above. In fact, much of it is barren and monotonous. There are some hazards including “gloom” splatter, lava pits, and cliffs that you can not climb over. You will find an occasional abandoned mine or Yiga Clan base, but the Depths is mostly empty. It feels a bit like filler just to make the game twice as large.

Different Abilities

Most of Link’s rune abilities from Breath of the Wild are gone, but he has some new abilities to use instead. And a couple of them are similar to the old ones.

Ultrahand is probably the most significant new ability. At first, it resembles Magnesis in BOTW. But Ultrahand can be used a wide variety of objects, not just metallic things. And more importantly, Ultrahand can be used to attach objects such as logs and planks together to create structures like a ramp, a raft, or other vehicles. You’ll find wheels, steering sticks, hot-air balloons, and other Zonai devices throughout the land.

Sliding down to another sky island.

The Ascend ability lets you travel upward through ceilings and overhangs, seemingly swimming through even solid stone, to quickly reach high places. The ceiling must be relatively close above your head for you to use Ascend, though. But this ability saves a lot of time you would’ve spent climbing. Very helpful.

The Recall ability is somewhat like Stasis from BOTW, but it doesn’t just stop an object in time; it reverses it. So if an enemy throws a bomb at you, you can use Recall to send the bomb right back to the enemy! This can sometimes be used to undo a blunder if you’re quick enough. It can be very helpful in certain situations, but you probably won’t use it as much as Ultrahand or Ascend.

Using the Recall ability.

Fuse is an ability that can fuse two objects together. Pick up a sharp monster horn? Fuse it to a stick to create a new weapon, or increase an existing weapon’s attack power. Find a rocket? Fuse it to your shield and use it to quickly launch yourself into the air. There are lots of possibilities.

You can also obtain some special powers from the sages, much like the Champions’ powers in Breath of the Wild. But one thing I found amusing is that in BOTW, you were assisted by ghosts of dead Champions. In Tears of the Kingdom, most of the sages are still alive. And yet you have ghost-like clones of them somehow, and they can physically fight alongside you. They can be very helpful, but it doesn’t make a lot of sense logically. ๐Ÿ˜›

Vehicles

The Ultrahand ability I mentioned above opens up a new avenue for creativity. Using objects and devices found in the game, you can create all sorts of things…including vehicles. At the most basic, you can attach some logs to make a simple raft. But you can also create cars, boats, hovercrafts, flying machines, and more. Getting around Hyrule is easier, quicker, and more fun in this game.

I know the idea of having to build contraptions from scratch doesn’t appeal to everyone. But it’s really not that bad. The vast majority of the time, a simple creation will suffice. And you can learn a new ability that speeds up the process. You can then store your favorite creations and automatically build them again, and you can also find blueprints for new vehicles. But I assure you, this game can be thoroughly enjoyed even if you don’t want to spend the time to make elaborate creations.

Much to Do

Much like Breath of the Wild, Tears of the Kingdom has a lot to do. The game has five main temples (dungeons) to complete, along with three (optional) labyrinths. And of course, there are the shrines…152 of them, to be exact. There are also 18 memories to find, 20+ main adventures, 60 side adventures, 139 side quests, and 120 lightroots to activate (in the Depths). Oh, and 1,000 Korok seeds to find too. And that doesn’t count the many vehicle blueprints, special outfits from previous games, or the many treasure chests that are around every corner.

Finding the climbing boots in a treasure chest.

But for all of the content in the game, you’re not just searching blindly hoping you stumble onto something (like it sometimes felt in BOTW). There’s a method to the madness, and hints to guide you. For one thing, the 120 shrines on the surface line up with the lightroots in the Depths. So if you find one, you know where to look for the other.

The “Hero’s Path” mode can be unlocked to let you see where on the map you’ve already visited (and where you haven’t). And you’ll sometimes find treasure maps on sky islands that lead you to specific treasures in the Depths. So even though you may not know exactly where everything is, the game has tools to help narrow your search. I really appreciated that.

Other Improvements

Everything feels more polished, and many of the improvements are very helpful. When you open a treasure chest now, you have the option to drop an existing item to make room for it. Before, you had to close the chest, go to your inventory, drop the item, and then open the chest all over again. The process is streamlined now.

Every cave in the game has a bubbul gem to collect, and the map conveniently shows a check mark to let you know if you’ve found it. The sensor is less annoying, and will tell you if the item you’re seeking for is above/below you. And the Hyrule Compendium now has completion totals for each section; I used to count those up manually for my status updates in my BOTW blog entries. ๐Ÿ˜† And the lack of motion-controlled ball-rolling shrines is nice too. ๐Ÿ˜›

Overall

While the plot felt like standard fare for the most part, there was one key element of the story that really surprised me and captured my interest. (If you know, you know.) And that one twist alone made me more interested in the storyline than I typically am in a Zelda game.

Much of the gameplay is similar to Breath of the Wild, of course. And the fact that it takes place in the same world initially turned me off a bit. I wasn’t sure I’d like the game as much as BOTW. But as I progressed farther into the game, it gradually became clear to me that I was enjoying myself even more than I was in Breath of the Wild. BOTW is an amazing game, but TOTK is even a bit better. It is my new favorite Zelda game.

10/10


My TotK videos

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TotK #17 – Labyrinths

It’s been a few months since the last entry, as I took a break from the game…and even then played intermittently.

But I decided to finally tackle something I’ve been putting off for a long time: the labyrinths. Honestly, they were kind of a pain in Breath of the Wild, so I haven’t exactly been eager to return. I guess that’s one of the down sides of returning to the same world in a sequel.

I first went to Lomei Labyrinth Island in the Akkala Sea region. While it’s (obviously) still a maze, it’s not filled with enemies…so navigating it isn’t as tedious as it could’ve been. I made my way to the gate without too much trouble, and it directed me to the labyrinth of the sky.

Unlocking the gate.
Is this a Zelda game or Stargate?

When I arrived at the sky labyrinth, I had to find and activate four terminals. That reminded me of a temple or dungeon, but it was (surprisingly) much easier. In fact, it was a breeze. ๐Ÿ˜‰

Riding the winds on my paraglider.

Next, it led me into the Depths. Once I was done there, I received some new armor.

In the Hebra region, I returned to a sky island that had a King Gleeok I previously couldn’t beat. This time, I defeated it and earned another Sage’s Will. I had four of them again, so I enhanced my bond with Mineru…the last sage left on my list. So I think that means I’ve found all of the Sage’s Wills now. ๐Ÿ’ช

Goddess statue: Now I will make your bond with Mineru stronger.

Up on some sky islands, I got my camera out and took a photo of this smiley face. ๐Ÿ˜œ

A geographical smiley face in The Legend of Zelda; Tears of the Kingdom.
Is it wearing a monocle?

I then went on to the other labyrinths: the North Lomei Labyrinth in the Hebra region, and then the South Lomei Labyrinth in the Gerudo Highlands. They all operate pretty much the same, so they weren’t hard to complete in this game. They can still be time-consuming if you hunt for all the treasure chests, but it wasn’t too bad.

The shrine at one of them threw me for a loop, though. It looks like just a regular “Rauru’s Blessing” shrine, until you walk up the final steps. The platform splits and rises up into the air, revealing a new segment. It didn’t take me long to figure out what I had to do, but it was a pleasant surprise to see such a twist after seeing wayyyy too many of these boring “Rauru’s Blessing” shrines lately. ๐Ÿ‘

A shrine with a twist.

Over near Lookout Landing, I exchanged some crystallized charges for some energy wells…and I exceeded what appeared to be the maximum. I still have eight of the battery container things, but some have turned blue to indicate they’ve filled up again. So apparently you can double-up the juice. ๐Ÿ”‹

Link's battery pack.
I like juice!

I just hate that your Ultrahand creations sometimes blink and “die” before you even use up all the battery power! What good is all that power if your devices can’t even handle it? That can be so annoying.

While exploring the Depths, I’ve found a new more Yiga schematics; I can now build an instant scaffold, a fanboat, and a fishing trawler with Autobuild. I’m not sure that I will build them, but at least I can. ๐Ÿ˜†

I went searching for the remaining lightroots, and the last two were giving me some trouble. But I did eventually track them down, so I have now dispelled all of the darkness from the Depths. I earned a medal for the accomplishment, although I don’t think it actually does anything.

Dispelling Darkness Medal

Status Update: My map completion is now at 67.81%, and my adventure log progress is as follows:

  • Main Quests: 21/23 (really 23/23) โœ…
  • Side Adventures: 55/60 (up from 54)
  • Shrine Quests: 29/31 (up from 26)
  • Side Quests: 86/139 (up from 79)
  • Memories: 18/18 โœ…

You can see my other stats here:

My hearts, stamina, battery, and other stats as of September 2024.

My shrine count up to 145 (from 134 last time), my lightroots are maxed out, and my Korok seed count is 292 (up from 264). Here is my Hyrule Compendium progress:

  • Creatures: 84/92
  • Monsters: 109/110
  • Materials: 120/126
  • Equipment: 152/175
  • Treasure: 6/6 โœ…

I only have seven more shrines left to go! But on the other hand, I still have over 50 side quests remaining somehow! I don’t even know how that’s possible, since I only have 10 unfilled ones on my list. Either there are a lot of characters I haven’t met yet, or lots of those side quests have follow-ups.


The next Zelda game, Echoes of Wisdom, is just a couple weeks away! I plan on buying it either at launch, or shortly after. I’ll probably post some blog entries of it too, and likely before my next TotK entry. (I’m still not done with Tears of the Kingdom yet, though.)

Anyway, if you missed my video from July, here is TotK Moments #2:

See you next time!

TotK #16 – Frustrating Fossil Glitch

Time for another update in The Legend of Zelda: Tears of the Kingdom. As you may know, I’ve already defeated Ganondorf (and saw the “good” ending), but I’m still playing to complete more side quests, shrines, and other goals in the game.

Up on a sky island, I was fighting a Flux Construct with a treasure chest attached to its body. But after I defeated it, I couldn’t find the treasure anywhere! Assuming it fell off the island, I sailed down to the surface (using my sensor to seek for treasure chests), but I still couldn’t find it anywhere! It completely vanished from existence! ๐Ÿ˜›

Fortunately, returning to that island later resulted in the treasure chest re-spawning (but not the Construct, thankfully). It contained a Sage’s Will, and I then had the four I needed to strengthen my bond with Riju.

Elsewhere in Hyrule, I made my way up to the Zonaite Forge Island. It was a longggg way up, so it was quite a trek to get there. It felt like one of the highest sky islands in the game, but looking at this screenshot, it’s apparently not. ๐Ÿ˜›

Using a balloon to fly to the top of Zonaite Forge Island in The Legend of Zelda: Tears of the Kingdom (TOTK).

I found a shrine, some armor, and some Korok seeds up there.

I’ve also been going back to previous locations to get things I’ve missed before. At the Ancient Zora Waterworks, I finally found the Zora Greaves from earlier in the game. I also opened one other treasure chest that I didn’t get previously; it was covered in thorns that I couldn’t burn away because it was wet/raining down there (and I couldn’t start a fire). But this time, I found a way to dry it out first. ๐Ÿ”ฅ

I also returned to Gerudo Canyon to complete another side quest that I hadn’t finished in many months. There’s one where you have to find the three missing people in the canyon, and I had only found two of them. But now, I finally found the last one hiding in a cave with “big lizards” (Lizalfos). It’s satisfying to knock these quests off my list. ๐ŸฆŽ

Botrick, raising one arm: Wow, you're strong!
Is he trying to high-five me? I’m not that tall, dude. I’m an elf.

Another one that’s been on my list was for Eldin’s Colossal Fossil. So I headed there and spoke with Loone. Wait, Loone? She’s that crazy girl from Breath of the Wild that was in love with an ancient orb, which she stroked and named Roscoe. ๐Ÿคช

But in this game, she wants to see cute dead dinosaurs (totally not crazy at all). ๐Ÿ˜† So she asked me to reassemble their missing (or misplaced) parts. I fixed up the one in Eldin, and then another one in the Hebra region. You may remember me mentioning this fossil in entry 10. When I moved the bone to the correct position, it snapped into place and it played the “puzzle solved” jingle. No problem, right? But then Loone mentioned one last fossil in the Gerudo region. This is where my problems began.

This final fossil involved a small baby leviathan. The skull was right there, and I had to find the other two missing parts. That part wasn’t hard. But assembling them just right? It seemed impossible! I lined them up, attached them with Ultrahand, but nothing. There was no snapping into place, and no approval from Loone.

Loone: I bet if you connected them to the skull, the fossil would look a lot more like its baby leviathan self!
It is connected, you loon!

I tried again and again, trying slight variations in case I was doing something wrong. I tried placing each part at slightly different angles, upside down, or attaching it to a different spot. No luck. I re-examined the larger fossil for comparison purposes, but I simply could not see what the problem was, no matter what I did! So I took a break…

The next day, I gave it another try. Again, I assembled and re-assembled the parts into the shape of the baby leviathan. Nothing was working, and I had spent over an hour (in total) on this baby fossil. It was starting to drive me crazy! So I did something I hate doing: I googled it.

As it turns out, the game has a glitch where it doesn’t recognize that the fossil is assembled correctly! The good news was that I just had to exit out to the title screen and then reload the game to try again (during my overnight break, I only left the Switch in sleep mode). I had to put the bones together again, but that’s okay…because this time, Loone recognized that it was complete. Whew!

Loone: It's so darling, I can hardly stand it! Here! Take this reward before I lose my mind!
It’s too late, for both of us. ๐Ÿคช

That was honestly my most frustrating part of the game so far, and all for a glitch that honestly should have been patched by now. The game has been out for over a year now, after all. But I’m just relieved to have this side quest completed now.

While I was in the desert, I defeated the last Molduga that I hadn’t killed yet. When I returned to Gralens at Lookout Landing, he gave me a Molduga Monster Medal for defeating all of the Moldugas in the game. I don’t think it really does anything, but I suppose it’s a nice achievement.

Earning the Molduga Monster Medal.
This medal was made by 3M.
Three Ms, get it? ๐Ÿ˜›

Unfortunately, there are still 59 Taluses remaining, as well as 43 Hinox, 17 Flux Constructs, 34 Froxes, and nine Gleeoks. Tracking down every one of those enemies is not something that sounds fun to me, so there’s a good chance I may not earn any other monster medals.

One other random note: I found just one new Yiga schematic in the Depths this time. It was for a flamethrower balloon. ๐Ÿ”ฅ

My map completion is now up to 64.80%, and here’s my adventure log progress:

  • Main Quests: 21/23 (really 23/23)
  • Side Adventures: 54/60 (up from 53)
  • Shrine Quests: 26/31 (up from 23)
  • Side Quests: 79/139 (up from 67!)
  • Memories: 18/18

And you can see my other stats in this image:

My Zelda TOTK stats as of June 27, 2024.

My shrine count is at 134 (up from 127 last time), my lightroots are up to 134 (from 111), and my Korok seed count is 264 (up from 227). Here is my Hyrule Compendium progress:

  • Creatures: 81/92
  • Monsters: 108/110
  • Materials: 119/126
  • Equipment: 148/175
  • Treasure: 6/6

I’ll be posting another video soon, TotK Moments #2! So keep an eye out for that! ๐Ÿ™‚