Super Mario 3D World – World Bowser

It was time to resume my game of Super Mario 3D World, so I headed off to the eighth world, known as World Bowser. It starts off with Spiky Spike Bridge (World Bowser-1). It’s a tricky level played in the rain, with raindrops running down the “camera.” And of course there are a multitude of spiky bridges and dangerous jumps. I must say, I really like the graphical style of these last couple worlds.

sm3dw-b1World Bowser-2 is another Plessie dino-riding level. But instead going down a river, this time Plessie plunges down sand dunes. These Plessie levels may provide a change of pace and some variety, but I don’t really care for them that much.

sm3dw-b2World Boswer-Train: The Bowser Express is a cool train level, where each car of the train has a different type of enemy or obstacle. One car has a spiky trapeze to avoid, another has bullies that try to push you off the train, and one even has an underwater segment. Once you reach the front of a train, a Hammer Brother guards the pipe to the boss fight.

sm3dw-btrainWorld Bowser-4: Footlight Lane has you walking on a series of invisible platforms and bridges. Parts of them become visible as you stand on them, so you can see the area directly around your character, but not much beyond that. The level also has some Thwomps however, and their hard landings will make the platforms temporarily visible. The stage is a bit tricky, particularly in the later part of the level, but it’s not as bad as it may look in pictures.

sm3dw-b4In World Bowser-6: A Beam in the Dark, Mario has an unusual power-up to wear. He essentially puts a flashlight on over his head body and rides moving platforms through a haunted house. If you direct the beam of light onto ghosts and hold it there for a couple seconds, the ghosts will be defeated. This is a unique, creative level and it’s a lot of fun.

sm3dw-b6World Bowser-7: Grumblump Inferno has you riding a rotating block through fields of lava. It reminds me of those challenge levels from Super Mario Sunshine (the ones where you didn’t use the waterpack). It can be a challenge to keep your footing, but it’s also a very enjoyable level.

sm3dw-b7After a couple of encore fights against previous bosses, I made it to World Bowser-Castle: The Great Tower of Bowser Land. You need 170 stars to unlock it, but I only had 168. However, it didn’t take me long to revisit a previous level to get the other two stars I needed. I was then able to enter the castle.

sm3dw-bcastleThe level consists of a huge tower you must ascend. The final boss reveals itself about halfway through. I won’t spoil it for those who haven’t played this far yet, but I’ll say it wasn’t exactly what I expected. In fact, I laughed out loud when I saw what I was up against. I continued my climb upwards, and at the top, I easily beat my opponent in about three seconds flat.

The game started acting like I had beaten the game, but I knew that couldn’t be it. The little rainbow fairy munchkin girls were freed from their bottle, and the path to the flag was right in front of me. I just knew something was going to happen right before I got to the flag. But nothing did. A message said “Course Clear,” so I figured there must be another level waiting for me. And then…the credits started rolling. What? Seriously? There were no tricks, I had beaten the game. That final boss fight wasn’t really even a fight. That was a bit disappointing, although World Bowser overall was quite impressive and fun.

And even though I’ve beaten the game, I still haven’t completed it. I’m going to go back and get all the stars and stamps that I’ve missed. I’ve had a lot of fun with the game, and it’s not over yet. There may still be another blog entry about Super Mario 3D World, and later on, a review as well. So stick around!

Super Mario 3D World – World Castle

It was time to play some Super Mario 3D World, so I started up my Wii U and resumed my game. I’m on the 7th world, but it isn’t called World 7. It’s called World Castle (actually it uses a castle icon instead of the word castle), which just sounds a bit strange. But it takes place within Bowser’s castle, with lots of fire and lava everywhere. I started the first level, World Castle-1, which is subtitled Fort Fire Bros. It has a unique visual style, with blue lava surrounding everything. Piggybacking Goombas may carry power-ups or even other enemies such as Fire Bros. It’s an easy, but enjoyable level, and a good start to the world.

sm3dw-c1The next level is World Castle-2: Switchblack Ruins. It takes place in a dark cave and Mario has limited visibility. Some parts of the level have torches that can be lit with a fireball; it reminded me of Legend of Zelda: A Link to the Past. There are some rooms in this level that have better lighting (thanks to lava), and those areas often have you stepping on tiles, turning question marks into exclamation points.

sm3dw-c2World Castle-3: Red Hot Run is a race against the clock. Mario has only 100 ticks on the clock to make his way through across narrow platforms while avoiding spikes (and spiky rolling pins). It’s a tricky level, but it’s fun.

sm3dw-c3World Castle-5: Trick Trap Tower is quite an interesting level. It has lots of moving platforms and Thwomps that you must climb to ascend to the top of a tower. Once you reach the top, you’ll fight three Magikoopas on the Lego-covered roof.

sm3dw-c5aYou then move on to another tower, where you have to collect five keys. But reaching the top of this tower unleashes some purple poisonous gas, and Mario has to escape in a hurry! Me-YOWZA!

sm3dw-c5bWorld Castle-6: Rammerhead Reef is an underwater level where Mario must avoid the “rammerheads,” whose heads resemble the spiky rolling pins I mentioned earlier. There are also bloopers swimming around. I’m not generally a fan of water levels, but this one is pretty cool.

sm3dw-c6Once you reach the castle, it’s time to fight Bowser in the ridiculously named “World Castle-Castle.” Also known as Bowser’s Lava Lake Keep, this level has you battling Bowser in his car. It’s a pretty cool boss fight, but after knocking Bowser into the lava, I saw this:

sm3dw-timeIt was kind of funny to run out of time right then, actually. But I beat him again, this time with more time remaining on the clock. This is a bit of a spoiler coming up, so you may want to skip the rest of this blog entry if you don’t want to know what happens. But as I crossed the flag of this world, all seven of those floaty fairy munchkin girls were there. I guess the game was trying to trick me into thinking I beat the whole thing. But then suddenly, Bowser drops in and puts them all in a bottle again and takes them all away. I’m not sure how Bowser recovered that quickly, but that’s video game logic for you.

I found myself back on the world map, and I took a clear pipe up to the 8th world, World Bowser. This world appears to be a noen-filled amusement park…I love it! It looks great, and I’m looking forward to going there next time.

Picross e Impressions

I’m a big fan of Mario’s Picross on Game Boy. So when I recently saw there was a series of Picross games online in the 3DS eShop for just $5.99 each, I knew I had to give them a try. For the time being, I just bought the first game in the series, Picross e. (Picross e2 and Picross e3 are also available). For those that don’t know, the word Picross is a combination of picture and crossword. It’s a puzzle/logic game that will likely appeal to fans of Minesweeper.

Each puzzle has a grid, usually 10×10 or 15×15. Each row and column displays a number, or a series of numbers. Those numbers represent the numbers of consecutive squares that need to be filled in. However, you don’t know how many blank squares are in between them. For example, if a row shows “1 3,” that means there will be a single square filled in, followed by one or more blank spaces, and then another three consecutive squares filled in. Using logic and the process of elimination, you can color in all of the appropriate squares. The filled in squares will then reveal a picture when the puzzle is complete. Here’s an example of what the touch screen will look like during gameplay.

Picross e gameplayThe stylus controls are ideal for a game like this, and they work well. However, I wish the shoulder buttons (L and R) could be used to switch between the pencil (for filling in squares) and the X (for eliminating squares). That would have made things more efficient. Instead, the L and R buttons are used for turning hints on or off. Anyway, a standard control method (control pad plus A and B buttons) is also supported for times when using a stylus may be inconvenient.

The top screen of the 3DS is fairly useless during gameplay. It shows the picture’s progress so far, as well as the elapsed time. Once a puzzle is done, the squares turn from black into different colors, making it more apparent what the picture actually is.

picrosse-2My biggest complaint about Picross e so far is the music. From what I can tell, there’s only one tune that ever plays during gameplay. And while that one song isn’t awful or irritating, it is rather boring and isn’t catchy at all. Mario’s Picross gave players the option to choose between five different tunes, most of which were pretty good. While the gameplay is essentially the same as Mario’s Picross, the lack of decent music does make it a bit less enjoyable. But this is still a fun game to play on the go, and it’s likely that I will give the sequels a try at some point in the future as well.