Zelda LTTP: Master Sword

It’s been a very long time since my last Zelda: Link to the Past blog entry, but I just spontaneously got the urge to play it today. When I left off last time, I had just acquired the third pendant up on Death Mountain. So now, I was headed off to the Lost Woods in search of the Master Sword. The journey into the misty Lost Woods is one of the most memorable parts of the game for me.

Animals in the Lost Woods (GIF).The three pendants allowed me to pull the Master Sword out of its resting place. Sahasrahla immediately contacted me telepathically–I’m surprised I get any reception at all this deep in the woods! He told me that the sword makes evil retreat; it apparently has the same effect on fog.

Grabbing the Master Sword. (GIF)On my way out of the woods, Sahasrahla contacted me again trying to sell me life insurance. He told me to hurry back to the sanctuary, because soldiers were there! I rushed back as soon as I could. Actually, that’s not entirely true. I stopped to talk to some lumberjacks and then I robbed their home. But in my defense, it was a quick robbery.

Once I got to the sanctuary, I was told that I was one second too late. Maybe if Sahasrahla didn’t keep calling me every minute, I could have saved his butt!

Link! You are a second too late. I have failed Zelda.He told me that the soldiers have taken Zelda. So I went back to the castle, broke the seal on roof, and tracked down the wizard Agahnim. I arrived just in time for a magic show! He levitated Zelda and then made her disappear! That was impressive, but I was hoping to see him pull a rabbit out of a hat.

Agahnim makes Zelda disappear!Instead, he made himself disappear. But I went up on stage and saw a trick door hiding behind a curtain. So that’s how he does it! He didn’t appreciate that I figured out his trick illusion. He was afraid he was going to be kicked out of the magician’s alliance! He was so mad that he wanted to fight me! He kept shooting magic balls at me, but I knew I had to use my sword to slap those balls right back to him.

Deflecting Agahnim's magic balls.He was swollen and bruised by the time I got done with him, but he wouldn’t admit defeat. Instead, he banished me to the Dark World! What a sore loser!

As soon as I arrived there, I had another call from Sahasrahla. Why did I ever give this guy my number? Anyway, he told me I had to rescue seven maidens who were also sent to the Dark World by Agahnim. I had to wonder…did they deflect his magic balls too? I guess losing battles to girls and elves must have really deflated his ego. Maybe he’ll have to try fighting some Smurfs next time.

My next destination was the Palace of Darkness. On my way there, I ran into my good old friend Kiki the monkey! I had to pay him 10 rupees just to get him to join me, but I knew it would be worth it in the long run. Once I got to the palace, I needed him to open the front door! But he demanded 100 rupees from me. At this point, I realized Kiki may not be the friend I thought. He only wants my money!

Kiki: Ki ki ki! If you give me 100 rupees, I will open the entrance for you!This dungeon has some tricky parts. You’re required to use switches, push statues, sprint across a falling bridge, and bomb holes in the floor to drop down to other areas.

Inside the Palace of Darkness.I remembered many parts of this dungeon well. But I still got stuck for a while, all because I failed to notice a bombable wall in one of the rooms with a teleport tile. But once I corrected that oversight, I was able to obtain the hammer and pound my way to the boss fight.

A mask-wearing boss.This Helmasaur King apparently thought it was Halloween or Mardi Gras, wearing a mask like that. Nothing a few bombs to the face can’t fix. But once the mask was gone, I saw why he needed it: He was hiding a big, nasty, green pimple on his forehead! Ew!

Fighting a boss in the Palace of Darkness.Once I used some sharp arrows to pop his zit, the monster was defeated and the first maiden was freed. She told me where the other six ladies were, so my map now shows the location of those dungeons. At this point, I ended my game for the night. I’ll be back for more, but I’m not sure when it will be.

One other note about this blog. I have gone back and tagged previous entries. Each entry’s tags will be visible on the side by the date, and there will generally be a link to all posts relating to a series (such as the Legend of Zelda tag) as well as one for that specific game–in this case, LTTP. This will make it easier to find previous posts. That’s especially helpful when I haven’t blogged about a certain game in a long time.

Zelda LTTP: Death Mountain

I was overdue to resume my adventure in The Legend of Zelda: A Link to the Past for SNES. I needed one more pendant, and it just happened to be up on Death Mountain. So I headed up that way, when I ran into an old man who insisted on following me into a dark cave. If Fi was in this game, she might have told me that she’s 95% certain that going into dark caves with a stranger isn’t the best idea. But she’s not, so I did.

zlttp-oldmanIt turned out okay though. He gave me directions on when to turn and he warned me of hazards along the way. He was like my GPS (Grandpa Positioning System).

zlttp-watchstepOnce we made it out of the caves, he gave me a magic mirror.

zlttp-magicmirrorHe told me to gaze into it if I ever wander into a magical transporter. Uh okay, sure, gramps. He then asked me what channel Matlock was on. I quickly ran away from him and continued climbing the mountain.

Eventually, I reached…a magical transporter. Oh. Stepping into it transported me to a strange, mysterious place: The Dark World. This is one of the most memorable parts of the game for me. Link turns into a bunny, and there are two characters there. One of them kicks the other one around like a ball.

zlttp-bunnyStrategic use of the magic mirror allowed me to reach the next dungeon, the Tower of Hera. Throughout the dungeon, there are numerous switches that raise and lower blue and orange blocks. Likewise, there are star switches that you can step on to change the location of holes in the floor. They add some puzzle elements to the action.

zlttp-switchesA large treasure chest holds the Moon Pearl, which allows Link to retain his normal shape when entering the Dark World. This allows him to use his normal items, which he can’t do in bunny form.

zlttp-moonpearlThe boss of this dungeon is Moldorm, a large yellow worm that you must fight on a relatively small platform with no walls.

zlttp-moldormIt’s quite easy to be knocked of this platform, so it can be frustrating if you’re fighting him for the first time. Fortunately for me, I’ve played this game several times before. So I remembered to use spin attacks and attack his tail, and I didn’t have much trouble with him this time. Once I defeated him, I received the Pendant of Wisdom. (Where exactly was the worm storing this pendant?)

zlttp-wisdomI can now head to the lost woods to acquire the Master Sword! So that’s where I’ll be headed next time.

Zelda LTTP: Desert Palace

Once again, it’s time to play some Legend of Zelda: A Link to the Past on SNES. Last time, I made my way through the East Palace to grab the first of three pendants. The elder also gave me the pegasus shoes, which let me run real fast.

This time, I had to journey west into the desert…of mystery!

lttp-desert of mysteryOf course, everything has to be mysterious or dangerous. When’s the last time you visited the Desert of Sand or Joe’s Desert? But once I got to the dungeon entrance, I couldn’t go inside. It’s apparently because there was a book written in another language, and Link can’t read squiggly.

lttp-squigglySo I had to go back up to the village. The library had a mysterious book on top of the bookshelf, but poor little Link can’t reach it! He’s just a little elf, you know. But fortunately, Link knows how to use his head. So I had him charge up using the pegasus shoes and ram his head into the bookshelf at full speed. Now that’s a smart guy! The book fell to the floor and Link picked it up.

lttp-bookofmudoraWith the book in hand, I was able to return to the dungeon. I translated the text, made a wish, and then I was inside. I made my way through the sandy rooms, eventually finding the power glove! It lets me play NES pick up and carry rocks.

lttp-powergloveTo proceed, I actually needed to go outdoors and use my new gloves to lift some rocks that were blocking a door. I was then able to advance to the boss room, where three large sand worms for waiting for me.

lttp-sand wormsI don’t understand why three big worms needed a pendant when they were happy to just play in the sand, but I had to defeat them anyway. They weren’t very hard to beat, so I grabbed the Pendant of Power without a problem.

lttp-popI still need one more pendant, and it’s up on Death Mountain. So that’s where I’ll be headed next time!