Bananas 3.0

As I’ve mentioned in recent posts, I’ve been playing ACCF more frequently lately, as I record footage for an upcoming video. But some of the things I want to record happen in other seasons. Since I don’t time travel in Forest, I decided to create a new town just for video purposes. I decided to name that town Bananas. But this isn’t the first time I’ve used that name; it’s actually the third. If you’re interested, here’s a very brief history of Bananas.

You probably know that Forest is my main town and it has been intact since Animal Crossing: City Folk was first released on November 16, 2008. And unlike the previous GameCube version of Animal Crossing, which allowed you to create multiple towns if you had multiple memory cards, the Wii game only let you have one town per system. But once Wii U (which was backwards compatible with Wii games) was released in 2012, I was finally able to create an additional town.

Bananas 1.0

The original town of Bananas was created on my Wii U as a test to see which features worked when played on Wii U. When you transfer your data from Wii to Wii U, it’s a one-way trip, and I wanted to verify that everything still worked (like online play and the ability to take/save pictures to an SD card).

And indeed, basically everything still worked except for features that required WiiConnect24. That included the ability to send letters to other towns and see your friends’ items at the auction house, etc. But WiiConnect24 features were eventually disabled in 2013 anyway.

The map of Bananas.
The map of Bananas.

When I transferred my Wii data (including my Forest town) to my Wii U, Bananas 1.0 was overwritten. So it no longer exists.

Bananas 2.0

After moving Forest to my Wii U, I had the ability to create a new town on my original Wii. This gave me a second friend roster, which I used to add some new people (since my Forest roster was full). I opened the gate several times, including Easter 2013. The following videos shows some of the highlights.

At one point, we were trying to do the lighthouse glitch. Some town layouts (including Forest’s) don’t allow that glitch to be performed. Bananas 2.0 had a layout that I thought would work…but we were never able to successfully pull it off. I did a lot of the glitches in ACCF, but the lighthouse glitch always eluded me.

Map of Bananas 2.0
Map of Bananas 2.0

Technically, Bananas 2.0 still exists. But it’s inaccessible; it’s saved on my original Wii that can no longer read discs.

Bananas 3.0

This new iteration of Bananas was created on a used Wii I got last year. Even though Wii games can still be played on Wii U, I wanted the replacement Wii so that I could take videos and screenshots of GameCube games using the Wii’s component outputs (higher quality than the GameCube’s composite outputs).  It also allowed me to create a new ACCF town, although I never felt a need to do so until now.

The starting villagers are Tiffany, Peanut, Moose, Rasher, Alfonso, and Margie. I don’t plan on keeping up with this town on a regular basis, although I might check in on it occasionally. But it will help me when I need a screenshot or video clip of a certain event or villager. Here is the town map:

Town map of Bananas 3.0
Town map of Bananas 3.0

I’m not a fan of the layout, although it does feel like a big town. I moved into the house in the northwest corner, close to the shop. I can see Russia Nook’s Cranny from my house!

Tom Nook: Then I suggest you stop being selfish and just give me a hand in the shop!
This guy is so rude.

As for my video, it isn’t strictly about ACCF. But that’s all I’ll say about it for now. I’m hoping to have it done in early May, but I’m not making any promises.

I’ll be back in a day or two with another entry about what’s going on in Forest. Hope to see you then.