Wario Ware D.I.Y. Showcase

Nintendo recently announced their “elite status” rewards for Club Nintendo members. Gold members can choose a calendar or one of several downloadable games, while platinum members can choose a 3-poster set, a Legend of Zelda: Majora’s Mask CD soundtrack, or any of the gold rewards. I really would have loved that Majora’s Mask soundtrack, but I was only a gold member this year (mainly due to Pikmin 3 being delayed). I had no interest in the calendar, so I ended up choosing from the downloadable games available. A lot of the games were games I already owned in one form or another, so I ultimately went with Wario Ware: D.I.Y. Showcase for Wii.

wwdiy-leafIf you’re not familiar with Wario Ware games, they’re essentially a collection of mini-games…or micro-games. Each mini-game only lasts a few seconds, but you’re bombarded with many of them, one right after the other. The original Wario Ware, Inc.: Mega Microgames is my favorite Game Boy Advance (GBA) game.

But in addition to the included mini-games, Wario Ware: D.I.Y. Showcase works with the DS version, called Wario Ware D.I.Y.; the DS game lets you create your own mini-games, save them, and upload them. So if you’ve created mini-games on the DS, you can play them on the Wii “Showcase” game. Unfortunately, this D.I.Y. Showcase doesn’t have a mini-game editor itself. Nintendo, of course, wants people to buy both versions of the game. But the good news is that D.I.Y. Showcase can download mini-games that other players have created. But for now, I’m mainly sticking with the built-in games.

wwdiy-catsAs usual in Wario Ware, the goals of the mini-games are wacky and varied. You may have to grab pieces of pizza, toss bombs, drive a car, place candles on a birthday cake, spear a falling leaf, shoot finger rockets up the nostrils of a nose-shaped ship, figure out which cat ate a fish, break out of an egg shell, or sneak up on an octopus.

wwdiy-octopusThere are also some mini-games that include segments based on classic Nintendo games. You may have to shoot the ducks from Duck Hunt, blast Donkey Kong’s barrels before they bowl over Mario, shoot Koopa Troopa with a shell in a Mario Kart race, dodge a punch in a scene from Punch-Out, and so on.

wwdiy-mkFrom what I’ve played so far, the game is fun and enjoyable. It doesn’t seem as addictive as the original Game Boy Advance game though, but it’s still too early for me to give a final verdict. I’ll be playing more of this in the coming weeks, and you can expect a review of the game in the not-too-distant future. Here is a gameplay video of the “Wario Man” stage, which features mini-games that include Wario himself, in one form or another:

Legend of Zelda: A Link to the Past

As you may know, Nintendo is working on a sequel to The Legend of Zelda: A Link to the Past for Nintendo 3DS. It’s going to be called A Link Between Worlds, and it’s due to be released this November. With that in mind, I thought this would be a great time to revisit A Link to the Past on SNES. It’s my favorite Zelda game, and I’ve played through it multiple times before. But classics like this are worth playing over and over again, especially when a number of years have passed.

So I started up a new game, with my character named Link, of course. The game has a memorable opening scene, which takes place on a stormy night. Link seemingly receives a telepathic message from Zelda, who is being held as a prisoner in the castle. Link’s uncle, after warning Link not to leave the house, sets off to the castle.

zelda lttp-dont leave houseLink, after collecting all the goodies from the house, also heads off to the castle. After stumbling into a secret entrance, Links finds a passageway to the courtyard. There, he sees his dying uncle, who gives Link his sword and shield, and tells Link to save the princess.

zelda lttp-uncleLink then enters the castle and makes his way down to the dungeon. After defeating a mini-boss, Link rescues Zelda.

zelda lttp-big keyThe pair then make their way to the throne room, where a secret passageway can be opened.

zelda lttp-shelfAfter fighting through dark, rat-filled sewers, Link and Zelda end up at the sanctuary.

Zelda Link to the Past SanctuaryZelda stays at the sanctuary for now, while Link  seeks out the village elder. One interesting thing about A Link to the Past is that Link receives items, such as the boomerang and bombs, very early on. Most later Zelda games have you playing for many hours before you acquire weapons like that.

In Kakariko village, Link finds that not all of the villagers are on his side.

zelda lttp-wanted manBut Link does receive information about the location of the elder. That’s where Link will be heading next.

zelda lttp-elder grandpaTo be continued…

Here is a video showing the beginning of the game, up to the sanctuary:

Super Mario Bros. 3 – Memorable Levels

Today, I’m taking a look back at my favorite video game of all-time, Super Mario Bros. 3. In particular, I’m revisiting three of my favorite and most memorable levels. Just a note, though: Even though SMB3 was first a NES game, the videos included here are from the SNES version as seen in Super Mario All-Stars.

First up is World 6-5. Located midway through the ice world, this level seems to be an endless loop of Buster Beetles and ice blocks initially. Those ice blocks are ultra cool though, in more ways than one, as you can pick them up and throw them at enemies. Even if you miss, they keep sliding until they hit something and break. But still, the numerous Buster Beetles can be tricky to deal with in here. There is a small room that has renewable power-ups, and it’s there for a reason: You need to be raccoon Mario (or have other means of flight) to finish the level. A lone Koopa Troopa must be stomped on and his shell flown up through a certain hole in the ceiling to clear a path to the ending. This was the type of level that may have been confusing at first, but it’s very rewarding when you figure it out.

Next up is World 5-3. It is the only level in the game that has a rare power-up known as Kuribo’s Shoe. Some Goombas in this level will be wearing the powerful shoe, and you have to hit the blocks they’re standing on from underneath to defeat the Goombas. Once you do that, you’re free to hop right into the shoe and get stomping! With the shoe, you can jump higher and safely walk across Munchers. Not only that, but you can stomp on Spinys and piranha plants to defeat them! How cool is that? Kuribo’s Shoe makes this level unique and lots of fun. Unfortunately, once you clear this level, you’ll never see it again for the rest of the game.

And last but not least is the first fortress in World 7. The main point of interest in this level is the huge room made up almost entirely of gold bricks. Hidden amongst them is a P-switch that turns all those hundreds of gold bricks into coins! You can run and jump through them for lots of 1-ups! Even better, the room resets when you leave and re-enter it! So you can rack up tons of extra lives by doing this over and over. And if all that wasn’t cool enough, a secret door revealed by the P-switch leads you to a room where you can grab a Tanooki Suit!

So those are three of my favorite and most memorable levels in Super Mario Bros. 3. What are yours?