Final Arkham City Blog Entry

It’s been quite a while since I last updated my progress in Batman: Arkham City: Armored Edition for Wii U. I beat the main story mode back in April, but I’ve still been playing the game off-and-on, trying to grab more of the collectibles in the game. Soon after starting up tonight, I switched to Catwoman to collect some of her items.

batman-6713-1I went down into the sewers to grab some of her Riddler trophies and of course, beat up some thugs along the way. When I was done, I switched back to Batman.

batman-6713-2I scoured the city for Riddler trophies, riddles, and anything else I could find that still needed to be done. I also went into the steel mill to destroy a bunch of those talking Harley Quinn statues. Even though they had shown up on the map as destructible items, I previously didn’t know how to destroy them. Punching them didn’t work, Batarangs didn’t work, even explosive gel didn’t work. But I figured out you have to use the remote electrical charge on them.

batman-6713-3At this point, I think I’m pretty much done with as much as I’m going to do, and this will probably be my last blog entry about the game. I’ve actually only completed 64% of everything altogether, but a lot of the remaining stuff is either quite tricky to accomplish (like some of the later augmented reality training tasks), more trouble than it’s worth, or in modes that I don’t really enjoy playing (Riddler’s Revenge). But I did complete 9 of the 12 side missions, I collected 282 of the 400 Riddler secrets, and I got all of the WayneTech upgrades.

According to my Wii U daily log, I’ve put a total of 62 hours into Batman: Arkham City: Armored Edition. It’s been my most-played Wii U game, and I also consider it the best Wii U game I’ve played so far. But I think it’s time to move on to something else. There is another Batman game, Arkham Origins, coming out in October. Depending on how it turns out, I may buy it as well.

More Kirby’s Adventure

Most of my gaming time has been going to Animal Crossing: New Leaf lately, but tonight I made some time to play Kirby’s Adventure on the Wii U Virtual Console.

Kirby's Adventure screenshotTonight I completed the fourth and fifth worlds (Grape Garden and Yogurt Yard) and I made it partially through the sixth world (Orange Ocean). Each world has 5-6 levels, plus some bonus mini-games where you can earn extra lives or power-ups. I think I’ve mentioned this before, but I really like how the graphical style and color scheme changes multiple times within individual levels. Each room has a unique look. It’s a nice contrast to a lot of other NES games, where every level in a world looks exactly the same.

Kirby's Adventure screenshotThe game is still fairly easy overall, except for some of the boss fights. Kracko, the boss of the fourth world (Grape Garden) gave me a whole lot of trouble. Kracko is basically a cloud that has a giant eye. It chases you up a long vertial section, where you have to keep avoiding it, before you can get to the actual battle. It attacks with lightning and it’s quite tricky to beat. By contrast, the fifth world boss (Heavy Mole) is a digging machine that was very easy to beat:

Kirby's Adventure Heavy Mole boss screenshotI’m getting close to the end of the game, so I probably won’t post about it again until I’ve beaten it. I’ll see you next time.

Pikmin

With Pikmin 3 coming up for Wii U this summer, I thought it would be a good time to go back and play some of the original Pikmin on Nintendo GameCube.

I started up a new game and I took control of Captain Olimar. After crash landing on a strange planet, he conveniently finds an “Onion” full of plant-like creatures named Pikmin that seemingly exist only to help him. By commanding these Pikmin and assigning them to various tasks, Olimar must recover the missing pieces of his spaceship within 30 days. Of course there are enemies to fight, abilities to learn, and puzzles to solve along the way.

Pikmin screenshot (original GameCube game)You start the game just with red Pikmin, but you’ll soon discover yellow and blue Pikmin as well. The red Pikmin are fireproof, which are particularly useful against fire-breathing enemies. The yellow Pikmin are lighter, which allows Olimar to throw them to higher locations that other Pikmin can’t reach. They can also use explosive rocks (bombs essentially) to break down particularly strong walls. The blue Pikmin have the ability to walk through water, which is extremely useful in some worlds.

Pikmin screenshot (original GameCube game)Even today, the game is just as fun and addictive as it was years ago. The pleasant surroundings and peaceful music make the world of Pikmin a good place to escape to. And it’s also amusing to see the little Pikmin all working together to carry a large enemy back to their ship. Here’s a gameplay video showing a few minutes of gameplay: